How can I use a widescreen resolution in KMQuake2? Ask Question 6. I recently tried KMQuake2 (Knightmare Quake II) and it works very well for playing Quake 2. However, it doesn't support widescreen resolutions (16:9), like 1920 x 1080 - it only supports 4:3 resolutions, like 1280x1024, 1400x1050, 1600x1200, etc. Default: z: install data. Note: This command will be used by various mods to allow clients to access extra game features. Currently there are no internal impulses in Quake 2. I would like to thank Prog for his work on the Quake Console Commands document which was the first one of it's kind. Prog was the first pioneer who.
Quake mods are game data archives that add new map levels, bots, and other features to Quake and can be run as a separate game. The Darkplaces engine supports Quake 1, 2 and 3 mods. To install and run a Quake mod, use the following procedure:
Create a new folder with the name of the game in the same folder where Darkplaces was installed:
Berserker@Quake2 1.42 FULL Dec 9 2014 Full Version 35 comments. A re-write of the Quake-2 Engine, featuring enhanced graphics, expanded multiplayer capabilities and support for the official Quake2 Expansion Packs. Non-exhaustive Quake 2 source ports list: Quake2maX (inactive) - R1Q2 (inactive) - http://old.r1ch.net/stuff. The Darkplaces engine supports Quake 1, 2 and 3 mods. To install and run a Quake mod, use the following procedure: Create a new folder with the name of the game in the same folder where Darkplaces was installed: cd ~/darkplaces. Mkdir newmod. Unpack the mod files into the new folder: cd newmod. Gzip newmod.zip. Which mod to play Quake 1 with in 2018? Photos and BBC video of Lan-Arena 6, Paris, May 25 - 27, 2001. Where can you still find Quake 2 mods/levels/skins etc? Download Quake2 pro. It has an in game server browser. And yes join the Quake 2 CTF community. Active servers almost 7 nights a week for past few years. 5v5 7v7 10v10.
cd ~/darkplaces
mkdir newmod
Unpack the mod files into the new folder:
cd newmod
gzip newmod.zip
Skyrim Berserker Mod
Run the mod:
cd ~/darkplaces
darkplaces-sdl -game newmod
List all map levels in mod
Open console: type ` (tick character on upper left of kb) or select options menu, console
In the console window type maps
or type maps dm
to list all maps beginning with 'dm'
Load and run a map level
map dm1
where 'dm1' is a map listed in console
Close the console and begin playing
Type ` again or esc
General notes about running mods on the PI
Many mods have been designed for desktop systems with high-end display cards and gigabytes of memory. The Raspberry PI on the other hand only has 512mb of memory of which only a portion is available to the gpu. Avoid mods with descriptions such as 'extreme hd' or anything that indicates it would require large amounts of memory to run. A large-sized game data archive is another sign that the mod that won't run well if at all on the Raspberry PI.
Another caveat with the current version of the Darkplaces engine is lack of support for native compression formats used by textures in some mods. This feature will be added later on when the open source gpu blob has been compiled and new extensions added to support compression formats used by Quake mods.
I recently tried KMQuake2 (Knightmare Quake II) and it works very well for playing Quake 2.
How To Farm The Berserker Mod In Warframe
However, it doesn't support widescreen resolutions (16:9), like 1920 x 1080 - it only supports 4:3 resolutions, like 1280x1024, 1400x1050, 1600x1200, etc.
Is there any any way to run KMQuake2 in a widescreen resolution?
Additionally, the KMQuake2 homepage doesn't have any support page or contact, any idea how I can contact the author so I can send a feature request?
kalina1 Answer
To set a widescreen resolution, you will need to manually define a custom resolution for the game to run at. This will require editing the games configuration files.
First of all, you need to make sure the configuration files exist - this is done by starting each game (and each expansion if you have any) at least once, and then exiting.
Inside your Quake 2 folder in the 'baseq2' folder, edit the file kmq2config.cfg
and find the following lines:
set r_customheight 'xxxx'
set r_customwidth 'xxxx'
Change these two lines (the xxxx) to define the resolution you wish to run at. For example, if you want to use 1920x1080, set r_customheight
to '1080' and r_customwidth
to '1920'. Be careful not to get these the wrong way around.
Then, find this line:
set r_mode 'x'
This is the line that defines which built in resolution option is active. Set this to '-1' to enable your custom resolution.
If you find after making these changes that your field of view is weird or not how you'd like it, find the following lines to adjust your FOV:
set cl_widescreen_fov 'x'
Set this to '0' to disable the FOV auto-adjust. Then, find this line:
set fov 'x'
Change this to the FOV (in degrees) that you want, save your configuration file, and run the game. If you need assistance working out what field of view you should be using at your resolution, you can use the Field Of View Calculator on the Widescreen Gaming Forums to work it out for you.
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