Install Snes9x Gx Cover Models

Jun 03, 2017  Installation. Snes9X is a standalone program so it does not have an install wizard. Installation is simple: just extract Snes9X from its zip file. Welcome back to the office! Let's take another look at our Wii system, and go over how to install three of the most basic emulators including FCE Ultra GX, Snes9x GX and Visual Boy Advance GX.

Posted by3 years ago
Archived

Hey guys,

I could use some help getting my mod working. First let me give you a breakdown of what I have.

Standard Wii with Letterbomb deployed and Homebrew channel working

Homebrew browser with which I downloaded the SNES9x GX and FCE Ultra GX channel

32gb SD card with a self-created /apps and /roms folder

As I mentioned I downloaded FCE Ultra GX (SNES also isn't working but I figure I'll apply any advice to both) through Homebrew browser. It successfully created the channel, but when I try to load it all that happens is that it fades back to the Wii menu when I hit start.

I know that the download is just for a channel pointer, so I went online and downloaded FCE Ultra GX from it's Github source. I then pasted the un-zipped master file in multiple forms on the SD card to get it to work. I tried:

putting the master file in the self-created /apps folder with homebrew browser

putting the master file in the root of the SD card

putting the contents of the master folder in both the root of the SD card and the /apps folder

Models

None of these have worked, and I'm honestly not sure what I'm doing wrong. Especially since I successfully got homebrew browser working, and none of those methods work with FCE Ultra GX.

Is there something special about it?

Am I downloading an incorrect master file?

Any ideas at all would be super helpful, I can't figure out anything.

9 comments

The Wii is capable of analog video output to a television, using either of the following connecting cables:

Wii 64

  • Composite, a single yellow RCA connector for video (plus 2 RCA audio connectors). Capable of carrying 576i and 480i.
  • S-Video, a 4-pin mini-DIN connector for video (plus 2 RCA audio connectors) NTSC models only! Capable of carrying 576i and 480i.
  • RGB video, connects with a 21 pin SCART connector with both video and audio. PAL models only! Note that this is not the same as the composite cable + SCART adapter included with PAL Wii units, this cable has to be bought separately and provides component quality video, albeit at only interlaced resolutions. Capable of carrying 576i and 480i. The feature to signal the aspect ratio via the SCART connector is not supported.
  • Component, with red, blue and green RCA connectors for video (plus 2 RCA audio connectors) Capable of carrying 576i, 576p, 480i, 480p, and other video modes not available on the Wii (e.g. 720p, 1080i, 1080p).

For PAL Wiis (sold in Europe, Australia and South Africa), the following video modes are available:

Install Snes9x Gx Cover Models 2016

  • 576i: 50Hz, 576 lines interlaced (standard PAL, works on all televisions in these regions)
  • 576p: 50Hz, 576 lines progressive (EDTV standard, requires a component cable and a display supporting progressive frames)
  • 480i: 60Hz, 480 lines interlaced (NTSC framerate but with PAL encoding for color, should work on most relatively recent televisions)
  • 480p: 60Hz, 480 lines progressive (EDTV standard, requires a component cable and a display supporting progressive frames)

For NTSC Wiis (sold in USA, Canada, Mexico, Japan and Taiwan), the following video modes are available:

  • 480i: 60Hz, 480 lines interlaced (NTSC standard, works on all televisions in these regions)
  • 480p: 60Hz, 480 lines progressive (EDTV standard, requires a component cable and a display supporting progressive frames)

Many homebrew applications have suffered from poor support for different PAL modes. These problems can largely be avoided by using the appropriate functions within libogc to use the video mode which the user has selected from the Wii system menu.

It's not sure whether RGB output is only available in PAL version or if the AV Encoder chip can be configured by software to switch between S-Video and RGB signal outputs. Indeed, earlier Wii homebrew applications would display wrong colors (satured red) on a PAL Wii when using RGB cable and libogc usual video mode (EURGB60), which seems to indicate that S-Video was indeed output. This was fixed by adding proper configuration of the AV Encoder chip.

Connector

(*1)


1Audio Left
2Audio Right
3Video (Composite)
4+5v
5Ground
6Ground
7Red (PAL), Luma (NTSC), or Analog Component Y
8Mode select. If shorted with pin 10, pin 7, 9 and 11 will output YPbPr (Analog component)
9Green (PAL), Chroma (NTSC), or Analog Component Pb
10Mode select. If shorted with pin 8, pin 7, 9 and 11 will output YPbPr (Analog component)
11Blue (PAL) or Analog Component Pr
12Ground
13+12v
14Data line 1 (Used to change the number of lines)
15Data line 2 (Used to change from interlaced to progressive)
16Data line 3 (Used to change from 4:3 to letterbox and 16:9)

Snes9x Gx Channel


(*1) Image edited by Arthur B at 11/04/2010 - 21:59 (Reason: Incorrect pinout numbering)

Snes9x Gx Wad

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